Computer Games

The goal of this course is to introduce students to computer game production. This is not necessarily a technical issue especially as game production involves mostly non-technical work like creative audio, 3D and visual design, product management and planning, story boarding & writing, and testing.

The course has already taken place in previous years, so you might take a look at the old web page. The lecture is given in German, but slides and homepage are written in English. For assignments you can choose between German and English language.

Schedule & Topics

Topics are:

Schedule, marked entries are outside the regular schedule:

Assignments

You ultimate course assignment is to build a game (level) within groups of three. However, different training milestones are added to create a manifold and holistic learning experience.

  1. Write a game concept
    • A game concept document with given constraints (1-2 pages)
  2. Implement the game (level)
    • A concept (1-2 pages)
    • The actual game (level)
    • A postmortem document (2 pages)
    • A short video of the game (level)
    • A final presentation

Grading

The final grade is based on the assignments and a final multiple choice test.