The goal of this course is to introduce students to computer game production. This is not necessarily a technical
issue especially as game production involves mostly non-technical work like creative audio, 3D and visual design,
product management and planning, story boarding & writing, and testing.
The course has already taken place in previous years, so you might take a look at the old web page.
The lecture is given in German, but slides and homepage are written in English. For assignments you can choose
between German and English language.
Schedule & Topics
Introduction & Market
Game Design & Game Projects
Game Loop, Sprites & Sound
Game Engines, Game Physics
Schedule, marked entries are outside the regular schedule: