VK Computer Games

The course Computer games offers the cumulative knowledge focusing on computer game development. Besides basics in mathematics, algorithms and data structures also common patterns and best practice in the area of computer game development are presented. In parallel to the actual course students develop games themselves (in groups of 3) as practical tasks and present them at the end of the semester. The lecture itself takes place mainly in 4 h blocks, whereas in each course block another aspect of game development is chosen as main topic.

Schedule & Slides

Presentations Schedule

Further available for the games are

Fotos of the event can be found here.

Topics

Modalities

For the final grade two projects, a final test as well as a presentation of the final project are taken into account. Projects are done in groups of three.

Project A: Development of a simple Java game with

Project B: Design and implement a game of your choice

Important dates

Submitted Projects

Readings

  1. Luis von Ahn: Games with a purpose, IEEE Computer, 39 (6), 2006
  2. Bruce Chia, Desmond Wong: Postmortem: Singapore-MIT GAMBIT's CarneyVale: Showtime, Gamasutra, Feb. 2009

Resources

History of games