The course Computer games offers the cumulative knowledge focusing on computer game development. Besides basics in mathematics, algorithms and data structures also common patterns and best practice in the area of computer game development are presented. In parallel to the actual course students develop games themselves (in groups of 3) as practical tasks and present them at the end of the semester. The lecture itself takes place mainly in 4 h blocks, whereas in each course block another aspect of game development is chosen as main topic.
Further available for the games are
Fotos of the event can be found here.
For the final grade two projects, a final test as well as a presentation of the final project are taken into account. Projects are done in groups of three.
Project A: Development of a simple Java game with
Project B: Design and implement a game of your choice